New Sea of ​​Stars clip shows new combat UI

New Sea of ​​Stars clip shows new combat UI

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The developers at Sabotage Studio continue to release small but intriguing clips of their upcoming Sea of ​​Stars RPG over the weekend.

Developers at Sabotage Studio continue to release small but intriguing clips of their upcoming RPG Sea of ​​Stars over the weekend, and today another was shown off.

The brief video showcases a revamped combat UI, which definitely looks sleek and fits well into the overall look of the game.

You can check it below

If you want to see more Sea of ​​Stars you can enjoy another trailer, featuring an animated cutscene, one showing Mooncradle, one featuring the Moorlands, one showing the Mushroom Cave, another featuring music and the day/night cycle, one featuring the Throwing Enemies, another focusing on swimming, one showing Team Soonrang’s offense, one focusing on refractions, one on interior spaces, one on no encounters random ones, one on traversal, one on day and night cycle, one on camping, one on old school save points, another on third limb, one showing camping on world map, one featuring fishing and another full gameplay video.

The game is a prequel set in the developer’s The Messenger universe, was funded through a highly successful Kickstarter campaign, and will feature music by Yasunori Mitsuda.

It’ll be released this holiday season for PC and Nintendo Switch, but other platforms will be announced at some point in the spring.

If you are unfamiliar with Sea of ​​Stars, here is a list of features:

  • Engage in turn-based combat: Pressing the action button in sync with animations increases damage output while reducing incoming damage. In addition to timed hits, combat features multi-character combo attacks, boosts, and a strategic ‘lock-ins’ system providing options to play with different damage types to hamper enemies while they channel attacks or attacks. powerful spells, all in an immersive approach. genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Free crossing: Swim, climb, leap, leap, or hoist off ledges while seamlessly traversing the world with a platform-savvy navigation system that breaks free from classic grid-bound tile-game motion.
  • An adventure rich in history: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and sometimes emotive, Sea of ​​Stars does its RPG duty by exploring classic themes of adventure and friendship, while brimming with twists and unexpected events you’ve come to expect from a Sabotage production.
  • All fun, no boredom:Enjoy combat without fear of hitting a wall and having to search for experience or items; in sea ​​of ​​starsdefeat requires a change in battle plans, not hours of rehearsal to improve the chances of a rematch.
  • A world you can touch: There are plenty of ways to spend time in the world of Sea of ​​Stars if you feel the need for a change of pace on your adventures. Sailing, cooking, fishing, stopping at a tavern to listen to a song or playing the infamous tabletop game known as “Wheels”… each system has been designed to deliver an experience that respects retro classics, while redesigning certain areas to provide a smooth and modernized experience.
  • Radiant lighting: Dynamic lighting effects combine with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual boundaries of classic-style 2D pixel art games; the only way to properly tell the story of heroes evoking the powers of the Sun and Moon.

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